Pirates · d12 random table
Ship Damage (d12)
Use this ship damage table when you need a fast pirates idea during preparation or play. Roll the digital d12 or choose the result that best fits your scene.
Roll for a result
One click gives you an instant prompt from the table below.
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| Roll | Damage |
|---|---|
| 1 | The rudder answers slowly and sticks during hard turns |
| 2 | A split plank leaks only when the ship heels to port |
| 3 | The foremast has a spreading crack just above the deck |
| 4 | Several shrouds are frayed where they pass through the top |
| 5 | The bilge pump works but its handle is about to break |
| 6 | A cannon port can no longer be closed against heavy seas |
| 7 | The anchor cable has been cut nearly halfway through |
| 8 | The galley chimney vents sparks into the lower sails |
| 9 | The main hatch no longer seals against flooding |
| 10 | A damaged yard threatens to fall during the next strong gust |
| 11 | The compass housing was crushed and the card drags against it |
| 12 | The ship's boat was holed and cannot carry a full repair party |